3.4 colour principals.

June 4, 2008 - No Responses

The colors that i would use would involve aggressive tones that would emphasize the importance of procedure.

The mood of the message and of the colors used would indicate an official tone and would be used to grab the learners attention to the order of a procedure or the use of terms.I believe that the color of images and text should also contrast each other in order to deliver meaning between text and images. The focus of important text would also use colors that where loud and official. The use of loud colors also grabs users attentions and motivate the user to learn various sections of informations.

3.3 Visual Design

June 4, 2008 - No Responses

Visual hierarchy wold influence learners perception and identification of different learning subjects. The order of a visual hierarchy would also show links and generate added meaning between a visual  sensation and graphic information.

The visual impact of shape, color line and tone also motivate the learner because with ouyt these elements a boring order of subject matter is presented to the learner.

The mass of shape and color is soon transcribed into meaning that initiates the order of information.

3.2 principals of multimedia

June 3, 2008 - No Responses

Considering my course relates strongly to real life senarios one would recomend a temporal contingency theory where there is a simaltanious reaction to both words and pictures. This not only facilitates a strong simulation  but also impacts learning to a real life practical demonstration that creates meaning.

Spatial contingency principal is also appropriate as it interlinks different learning sessions into a harmonious whole. Thus the learner sees the benefits from what they are doing. Using a simulation allows this easy flow from one leaning context to another.

 

The modality principal would also be applicable to my learning context of virtual worlds because it supports the notion that annimation adds more to the learning experience than mere words and pictures., Animation i feel also adds to the awareness of communication.

i would most likely include :

 

puzzles

Role playing

identification or construction games.

3.1 Multimedia.

June 3, 2008 - No Responses

One would define multimedia in todays e elearning context as being interactive, digital infirstructure that allows the user to interact of be activley engaged in the learning process.

Multimedia technology is vastly different form the early days of multimedia technology where most of the interface was interacted through a cd rom. The innovation and expansion of the internet has allowed users to access multimedia technology more readily and at an increasingly up to date pace.  No longer are learners engaged in passive learning but rather active learning asks and inquires the learner to explore new found skills and develop and enrich understanding through exploration and simulated interaction.

2.7 storyboards

June 3, 2008 - No Responses

A story board allows the breakdown of elearning course content. ?In my view it is rather the structure and flow of an elearning program. The story board i have posted is an example of how learning outcomes and teaching methods are broken down in a flowing diagram that hopes to assess the dangers of smoking for teenagers.

Story boards can also use images and take different form when it comes to presenting the structure of an elearning course. However, the main focus is to have a logical flow and progression of information,structure and content.

 

 

Here is a Sample Storyboard:

Storyboard of Module 1 showing module objectives and 11 linked content pages

 

2.6 Social Learning theory.

May 22, 2008 - One Response

One could apply Bandura’s Social Learning Theory in an elearning context through interactive media and simulations. This is because simulations offer students the attention,retention and reinforcement to be motivated in their learning.  

Interesting information on social Constructivism taken from wiki:Some social constructivists discuss two aspects of social context that largely affect the nature and extent of the learning (Gredler, 1997; Wertch, 1991): Historical developments inherited by the learner as a member of a particular culture. Symbol systems, such as language, logic, and mathematical systems, are learned throughout the learner’s life. These symbol systems dictate how and what is learned. The nature of the learner’s social interaction with knowledgeable members of the society is important. Without the social interaction with more knowledgeable others, it is impossible to acquire social meaning of important symbol systems and learn how to use them. Young children develop their thinking abilities by interacting with adults.     

  

 

2.5 A constructavist approach

May 19, 2008 - No Responses

Applying constructavist principals to an elearning enviroment would be the use of second life or simulations. In this e learning domain, individuals could investigate common real life senarios that commonly pose problems. The use of second life would again allow for communication and group work between group members and ultimately converge to solve a problem. The use of second life or any other form of active simulation allows students to conduct various methods of research to investigate and sole problems in aid of learning. The use of second life also allows the teacher to profile and check the learners engagement.

2.4 A humanist approach

May 19, 2008 - No Responses

E Learning hs much to gain from the context of a humanist approach, due to a focus of experiential learning and the belief that individuals learn for selfactualisation and the greater good. Humanists belive that individuals respond to their enviroments as they experience it. In this context interactive modes of elearning will play a part in addressing the facilitation of knowledge and overall learning outcomes. Hence simulations and secondlife variations should attempt to relate to the real world as closely as possible. Thus simulations that are interactive and resemble the real world link the learner to a greater sense of motivation and learning.

2.3 a cognative approach

May 19, 2008 - No Responses

meaning fulness and insight has the benefit of allowing learners to see the whole picture of learning and understand how conncepts are interrelated. Thus a cognative approach will allow individuals to make sense of different concepts and see them as a whole rather than meaningless little chunks. THe process of cognative learning also allows individuals to learn things at a greater pace as learning is building on past concepts and constructs meaning.Meaning fulness will also give an explanation for why things are learnt and allow for an increase in motivation.

2.2 Behaviourist approach.

May 19, 2008 - No Responses

While the behviourist will use cause and effect to summerise people and their behavious. One has to ask the question……are their dangers of generalising when it comes to learning?

 In my opinion behaviouists only see the black and white of situations and do not see the shades in between. Individuals need to be evaluated of past experiences,prior knowledge,cultural perceptions and learning styles.

 If one is to generalise in the context of learning , then one will not match and facilitate information appropriatly to individuals.Thus reducing learning.